The Lost City

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CoPicon.png The Lost City (Die verlorene Stadt)
(CoP 2.2)
Auftraggeber: Keiner
Voraussetzungen: Keine
Anführungszeichen-oben.png
According to its inhabitants, the Tavnazian Safehold was carved out of solid rock by survivors of the Great War. Speak with the city's inhabitants to learn more of their grave situation.

Laut ihren Bewohnern wurde die Zuflucht von Tavnazia von den Überlebenden des Großen Krieges aus dem puren Fels gemeißelt. Sprich mit den Bewohnern der Stadt, um mehr über ihre ernste Lage zu erfahren.
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Empfohlener Level: 60+
Beteiligte Items:
Belohnung: Vorherige Mission: Nächste Mission


Zugang zu Phomiuna Aqueducts
<< An Invitation West
Distant Beliefs >>

Lösungsweg



Spoiler Plot Details Spoiler

Chains of Promathia - The Lost City
Skript Part 1: Zwischensequenz mit Despachiaire
Despachiaire:
Welcome to our humble town. My name is Despachiaire, Ulmia's grandfather.
He mentioned that you were from the mainland.
Tell me, what is the situation beyond the churning seas?
I see... The lord of the beastmen has returned and/Even after the Shadow Lord's defeat, the struggle for peace continues.
No one has the time to wonder about the fates of their lost brothers...
This is Tavnazia... A new Tavnazia, built from the ruins of the once mighty Marquisate. For twenty years, the survivors of the Great War toiled to create what you see here.
For twenty years, we have dug and carved our way up from a narrow storageway below the Tavnazian Cathedral...
As an adventurer, I am sure you have heard tales of the Pearl of Zafmlug--the renowned Tavnazian Marquisate.
Her wide harbors would welcome ships from all corners of Vana'diel, carrying never-before-seen goods and treasures.
A mecca of trade. A place where dreams of wealth and success could become reality... It was the golden age of Tavnazia.
But it all came to a close twenty years ago. The beastman hordes concentrated their attack on our fair nation, and when they were through, there was nothing left but a wasteland uninhabitable by even the foulest of creatures.
We, too, should have met the same fate as the Marquisate...
Late in our escape from the peninsula, we made for the cathedral, where we awaited our deaths at the hands of the Orcs.
However, it was not the Orcs who arrived, but the cardinal, Mildaurion C Giloumet.
She tended to our wounded bodies and spirits, and informed us how to escape.
She opened the gates to the lower parts of the cathedral, and told us to follow the delivery tunnels to the city.
We did as we were told, and it was not long before we arrived at the subterranean harbor deep beneath this place.
However, by the time we had arrived, the boats had already gone, and a terrible explosion had destroyed the landbridge to Quon... We were trapped...
But even with our backs against the wall of despair, the courage and faith we had received from the cardinal remained in our hearts.
For the past twenty years we have survived on the belief that Altana will save us. It is that belief that has helped us to come together and rebuild our nation.
However, we still struggle to provide for even ourselves. I am sorry we cannot offer you any more than a warm welcome.
But please, feel free to utilize any of our facilities.
I pray that the powers that led you to Tavnazia become a blessing for both our peoples.
Skript Part 2: Zwischensequenz an der Tür zu den Phomiuna Aqueducts
Nag'molada:
So this is what remains of the mighty nation of Tavnazia... Its people alone behind these walls, struggling to stay alive for the past twenty years...
Kukki-Chebukki:
Hey you! We know who you really are! Tell us who you really are!
Makki-Chebukki:
You're one of those bad, bad rogues!
Cherukiki:
You're one of those red lion traitors!
Kukki-Chebukki:
You're one of those evil black mages!
Makki-Chebukki:
It's time for you to be punished!
Justinius:
Is this any place for the "Defenders of Tavnazia" to be?
I thought you were supposed to be guarding the city in Prishe's absence.
What if she were to find out that you were wandering about outside, leaving the safehold vulnerable to an attack? I could inform her when she returns...
Makki-Chebukki:
You wouldn't do that, Justinius!
Kukki-Chebukki:
You couldn't do that, Justinius!
Justinius:
I ask that you two keep your distance from that gate.
On the other side lie the Phomiuna Aqueducts, located beneath the cathedral. It was once a peaceful place. However, now it is nothing more than a haven for fiends.
There are even rumors that a terrible minotaur has taken nest in the aqueducts' depths.
It is only a matter of time before the beast breaks through the gate and comes to terrorize our city. There have been talks of sending a party down to slay the monster; however, we cannot take action until Prishe has returned.
Nog'molada:
The Tavnazian Cathedral...
Makki-Chebukki:
I know! We can use these two as bait for the minotaur!
Kukki-Chebukki:
Yeah! They'll surely be sentenced to death once Prishe gets back, right?
Cherukiki:
If they're gonna die anyway, why not put them to good use!?
Justinius:
Quiet, you three!
You need not worry. I doubt your punishment will be that harsh.
In the past, there have been others like you who washed up on our shores. Most of them still reside amongst us.
Nag'molada:
No...
Why not let us attempt to rid your city of its pest problem?
Justinius:
What is this you say?
Nag'molada:
Adventurers travel the world in search of new challenges. If defeating this minotaur can help us gain the trust of your people, we would be fools not to try.
Justinius:
Do you really think you will be able to defeat the monster?
I do not know the extent of your skills in this world, but I can guarantee things will not be the same once you pass through that gate.
Accept the challenge?
  • Yes.
  • No.
    Nag'molada:
    He/She is tired from recent ordeals and his/her mind is still clouded. However, you need not fear. He/She will defeat the minotaur. I guarantee it.
    Justinius:
    Understood.
    This key will open the gate and allow you passage to the aqueducts. We shall see if you are to be trusted.
    However, I warn you. Do not venture deeper than you must, for great evil lurks in the darkness. There will be no rescue parties in the event that you fail to return.


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